#include "include.h"

typedef struct {
	int emulatedMouse;    // Which emulated mouse this packet is from
	int xPos;             // x position of mouse
	int yPos;             // y position of mouse
	int leftPressed;	  // is left button pressed
}Packet;

typedef struct {
	int head;						// Index of head of the queue
	int tail;						// Index of tail of the queue
    int isEmpty;                    // Is Queue Empty
	Packet queue[PACKETQUEUE_SIZE];	// Queue storage
}PacketQueue;

